11:30am
Believable Fantasy Worlds
Guests:
Sherwood Smith (25 books plus short stories), LE Modesitt Jr (Authored
36 novels, short stories, and technical and economic articles),
George RR Martin (Writer, story editor for Twilight Zone, story-consultant),
PC Hodgell (3 book Fantasy novelist)
Modesitt
basically asked questions of the panel and each panelist gave
their thoughts. Got almost ugly toward the end when a fan seemed
to accuse Martin of some of the very things he espoused not to
do. (Too much caffeine?)
What is the single most important factor of believability?
- Internal
consistency
- External
consistency--correspondence to the real world
- Ability
by writer and reader to see what is being described
- Economics,
politics, topography
Can there be excessive magic?
- Only
if the use of it has no consequences
- Can
be bad but not necessarily. Does decrease the problem solving
aspect of a story though.
- Gets
too complicated--but needs rules of continuity--shortcut to
solutions rather than something which should be done/resolved
by the characters
- In
the old Sword and Sorcery worlds the sword was the hero and
the sorcery the problem. This made it perfectly okay for Conan
to bathe the country in blood, but if a wizard did the same
thing. . .
Can you integrate magic and a believable religious system without
using history?
- Yes.
But it takes reading, research, history, and philosophy. Lots
of whys.
- Depends
on your type of magic. No real need to connect it to religion
unless the power comes from the gods.
- Try
to stay away from the word magic due to baggage attached to
it. (Some slamming on D&D Systems.)
What do you leave out to make the world believable?
- First
draft, throw in everything you can then cut it out. You only
need enough to make the image. Leave what is important to the
charter and furthering of the plot.
- Leave
out the boring stuff. Also has to do with tone. How much realism
do you need?
- Meal
scenes are okay. Good chance for people to get together and
talk.
- try
to include what you need to know then what you might want to
know as sensory details.
No one things of economics, exchange rates, trade -- do you
think about them, and how much thought do you put into them if
you do?
- Should
be thought out, but be careful about insertion.
- Research--sense
of how they work but again does it have to do with the story?
Good to consider, but don't be overwhelmed.
- When
you go to a new country they don't take your currency. How do
you change it, how do you feel about their money when you see
it for the first time?
- Taxes--too
much, too many, how does it affect life?
Geography
- Go
read about plate tectonics, archeology, oceans, economics from
geology. How it all interacts. What is a family unit? Read history.
- Avoid
the city in the dessert with hot and cold running water--no
way would that be possible aside from a super techno world.
- Make
a map, for your own use if nothing else. It could be critical.
For the reader though, if added to the book, only make it semi
detailed, give yourself room in case you write multiple books
in this world. (Yours can be super detailed and have a scale,
but don't give one to the readers.) The easiest way to make
a map is to buy a beach ball. It already has the time zones,
and you can collapse it for easy carrying.
- Names
-- don't forget, if you can't pronounce it, your readers probably
can't either!
How did we get here? How did the culture evolve?
- Think
of it some but only on how to explain what is currently going
on.
- Past
history determines believability so you need to know it. Should
always put in just a little, a mention or something. Just make
sure it is not a vital point, or if it is, put in others that
are not. For flavor.
- Shaped
partially by what interests you. Civilizations, how they grow.
Magic and Rules -- if too detailed can sound like D&D.
You can have a system, but it doesn't have to be something the
character knows or is revealed in the book, just as long as you
remain consistent in the writing.
How
do you organize the world info? How do you put it together?
- Maps
and a rather large pile of sheets of notes in the PC
- Beach
ball, atlas, pages of notes, lists, drawings
- Maps
and in the brain
- Spiral
notebooks and notes in the PC. Think out loud as notes get put
in. Timelines.
1:00pm Research: Networking and Resourcing
Guests:
ElizaBeth Gilligan (Journalist, writer, research fanatic), Mindy
Klasky (Lawyer, librarian, author), Maya Kathryn Bohnhoff (Fiction
and non-fiction writer)
How do you do research? When do you know you're done?
- File
drawer with info as you run across it. Do some research ahead
of starting a project and some during
- Spot
research as things come up. Segment writing and research time.
- Depends
on what is being written. Most obey the rules of the universe
the character live in. Grab a book on a culture close to the
one in the story. Researches until the world breathes on its
own and then writes--spot research as necessary after that.
- Start
with a timeline.
Be
careful of research on the Internet. Info may not be accurate.
Verify sources. If two other places say the same thing, then it
might be okay.
If
doing something historical or current, maps are a must. It's even
better if you can find someone who lives where you are writing
about. If the info in your novel is wrong and a reader catches
it, they won't trust you anymore.
One resource you wouldn't want taken from you
- Seattle
has the best library system
- Many
trade associations have an Internet presence under “.org”.
Encyclopedia of Associations--book of indexes and info.
- Her
book Compendium on How to do Research.
- Make
friends with librarians -- give them chocolate. Also use used
bookstores -- great for picking up reference materials cheaply.
- Telephone
-- call primary sources. Be courteous. Descriptionary by Marc
McCutheon (They have excerpts at Amazon -- looks great!)
Specific Methods or research and search engines
- Google
and Yahoo. Searchenginewatch.com--this is a search engine list
by type of search. Also in google, there's a feature where you
can do a word search as for WorldCon then add a space minus
sign and 'San Jose' and it will bring up all hits minus those
containing San Jose. Be careful though, you might be inadvertently
deleting something.
- For
small bits, look for people who can help. Send emails. SME--Subject
Matter Expert
- You
can join the Yahoo Group Joysofresearch. It's an open group
of writers who help each other with questions of research. They
have experts in a number of areas to ask questions of as well.
But remember they have lives too. If all else fails, they can
help point you in the right direction.
- Internet
is not so much a resource as a means to get to the people who
have the info you want. Call University departments and speak
to the secretary--keep her name. Ask her to suggest whom it
would be best for you to try to speak to. Make sure to include
anyone who you used for information in the acknowledgment page
of the book and if you can send them a free copy as well. You'll
have made friends (and sources) for life.
- Interlibrary
Loan--if your library doesn't carry a book you need but you
know what it is, ask for an interlibrary loan.
- Annual
Reports from the Federal Government for those research items
being funded by them can be used to get names of people to contact
on cutting edge tech.
- Community
Emergency Response Groups. The police also have public relation
offices you can tap for info.
And
that's it! Didn't get to see much of the dealers room or the art
show, which was a pity, but the panels were all great. On Tuesday
I went to the Winchester House and Wednesday hit the Rosicrucian
Museum and their Egyptian exhibits. Yay!