10:00am
The Art of Writing Fight Scenes
Guests:
Sean McMullen (10 books, four dozen short stories, 11 awards.
Karate Instructor, also does fencing, and teaching) Mark Tiedemann
(writer and award winner), Fiona Avery (Does anything from Prose
to Screenwriting to comic books), Keith R A DeCandido (Author/editor-Spiderman
Novels, Star Trek, etc)
This
one we had a lot of discussion and a number of demonstrations
from Sean McMullen. (I really enjoyed him.) Will put down notes
and comments made during the panel.
Real
fighting--a blow from a sword on a person wearing chain mail would
normally crack ribs and cause internal bleeding or snap their
spinal cord.
Men
in combat have been known to lose bladder and intestinal control
because their bodies and minds are so concentrated on the combat
the brain lets go of unneeded functions. Because of the quick
and dirty reality of life, fight scenes in books needs to be semi-realistic.
The
pursuit of martial arts is a good way to get information on fighting,
the sensations, muscle fatigue, what happens to the body in general.
Real fights can be very boring.
Fighting
for Women -- should resort to wrist locks, pressure points, strangle
holds. These things are much more effective for women than smashing
and hitting. Disabling the opponent and giving him/her extreme
pain is the goal.
In
a real fight -- there's a moment of panic (this is experienced
by everyone. A lot of the time the person who wins is who gets
over it first). It's inelegant, clumsy. Momentary blackouts, pain,
blood squirting from the nose, mouth, loosened teeth.
Banging
your head into someone is a last resort! There are too many nerves
on the face and it will leave you disoriented.
A
forearm, especially for women, can be a formidable weapon at close
range, especially when aimed at the face.
When
attacked, move in, not out. Very effective since normally the
assailant is expecting the victim to recoil away from him.
Elbows
and knees can be effective weapons as well. If someone rushes
you, don't try to kick them, but bring the knee up and let them
ram into it. Depending on your height and theirs, they will either
get hit it the groin or the gut. Go in and take control, move
the person where you want them to be. Twists, locks give pain
and drive the person where you want them.
Talk
to martial arts people if you can't take any classes or fencers
or whoever. 100% realism is not desired for it spoils dramatic
effect, but you have to make it real enough to make it believable.
3
minutes is a long sword fight. And you sweat buckets. (That's
for damned sure -- MMF)
Exhaustion
sets in, making things short, quick, draining, and unglamorous.
Yet you can factor these things in for realism.
Fights
make more of an impression if the reader feels the hero has actually
accomplished something or are having to work to win.
Arm
bands can be used to slide off an attacking blade then you pin
the flat side and spin it away from you and them.
Really
good warriors don't fight a lot because it's damaging. The shorter
the battle the better. They are confident, which can turn people
away, and don't fight unless they can't help it. Only fight when
desperate and cornered. Damage their legs if you can, bring the
opponent down.
Shock
value of a surprise move will get you out as others don't react
due to shock. Humor is great to diffuse a situation and get you
out. Make your opponent turn their back to you if you can. There's
8 points of damage there.
Miss
Congeniality is a film with good realistic fighting. Shows how
to stop a knife, use the elbows. You must work to gain supreme
confidence over your own body and practice, practice, practice.
For
writing, fill in details during the fight, thoughts, flashbacks
if needed. This will stretch the scene even if the fight itself
is short.
Steven
Barnes -- great fighting scenes in his writing.
A
good fight scene is like a seduction -- build up, build up.
Keep
in mind equipment, weight, running and exhaustion.
Legs
have two types of muscles -- slow twitch and long twitch. Slow
twitches are used for marching, jogging, walking -- not used in
fighting. Long twitches are used for lunges and fighting. So using
one set does not mean the other is tired.
Character
Empathy--this helps set up the fight. It's foreplay.
11:30am Basics of Publishing
Guests:
Karl Shroeder (Part author of the Complete Idiot's Guide to Publishing
SF), Joshua Bilmes (Owner of Jaberwocky Literary Agency), Susan
Allison (Editor In Chief of Ace Science Fiction and Fantasy),
Laura Anne Gilman (Executive editor for Roc Books), Jaine Lavine
(Editorial Director for Warner Aspect)
This
panel went a few directions. They started out with some main questions
to tackle then comments.
What
do you do?
Meetings
mostly. Putting a word in to the art department, publishing or
sales department. The job of the editor is to sell a book to the
rest of the company. They read manuscripts out of the office on
their own time. During the day they are answering phone calls,
tracking agents, answering email, queries, doing royalty statements.
The writer is waiting, doing lots of waiting.
Who
the heck are these people?
Sales,
publicity, production, managing editorial (day to day running
once editor is done, fixes comas, follows the manuscript through
the stages.)
TLC
-- The relationship between the editor and the writer is equal
parts your personality, theirs, and how they feel about the manuscript.
It's a partnership. Remember to be professional. The publisher
is not out to get you. Don't drive them nuts on purpose. Respect
one another. Do not call them everyday.
Flow
of Publishing: Acceptance of manuscript, gets edited, art department
hold a cover conference, the copy department has meetings for
the ads and cover copy. This is the first time other departments
are hearing about the book. 3 or 4 of them are involved at once--art,
marketing, advance promotions (launch or focus meetings). They
look at the author's background, see if the book has any controversial
elements. They don't actually want to know what it's about, only
about what makes it different and what can be used to sell it.
Sales
-- they decide the size of the 1st print run. The writer is clueless
on most of this (depending on their editor) until they see a flap
cover (long paper that has the cover of the book and a flap with
general info--used to entice booksellers.) The writer does not
get a choice on the cover.
It
is helpful for the writer to give the editor a synopsis/outline.
If you can't the editor can manage it, but be upfront about it.
The same for your marketing skills.
What
kind of info do you want from the author?
Manuscript,
writer background, possibly a page of names for characters and
places to help route out typos. Character fact sheet--coloring,
style of dress, setting, etc.
How
can someone become an Intern?
Penguin
has a paid internship program for college students.
Assuming
the writer has expertise, how much input can they have in marketing
the work?
Not
a lot. Though if they go an do stuff on their own, they should
keep the editor advised so no duplication takes place.
Don't
arrange your own bookstore signings as some expect the publisher
to pay for the provilege.
Books
get pigeon holed because the editors only have a short spiel to
sell the work to the other departments and by comparing it to
something else, it gives more info in less time.
Books
are put out in pairings of veteran and newbies so one will drag
the other. Same type books are not put out at the same time for
obvious reasons.
Publishing
is a business, not a charity. They have to justify on profit and
loss.
1:00pm Promotion and Publicity
Guests:
Pat Murphy (SF and Fantasy writer, award winner), Kristine Smith
(Chemist and author of a 3 book SF series), Steven Barnes (Writer
of books, screenplays, comic books, TV, newspapers), Robert J
Sawyer (6 time Hugo nominee, international award winner, SF writer),
John Grant/Paul Barnett (Author of over 60 books (20 fiction,
40 non), co-editor of the Encyclopedia of Fantasy)
Another
free for all type panel. Once more I will transcribe the highlights,
etc. Steven Barnes was an absolute riot. It was also a strange
contrast to the previous Publishing panel.
If
possible, send your books out to get reviewed about 6 months before
the actual release date. Send postcards with the cover and blurb
to generate interest as well.
Question
to keep in mind--what is it that separates you from the rest of
the market? What is it about your work that is like no one else's?
Communicate this. Generate enthusiasm for your work.
Author's
Guild Midlist Study--depressing info. Basically says author's
need to work on promoting their own books rather than have it
rest solely on the publishers.
1.
Band together with other authors. Mailing to bookstores on flyers
and letters. Make teams like the Brazen Hussies where your buddies
will praise or push you rather than you doing it for yourself
and come out looking self-centered.
2.
Be prepared to give downloads of the book or chapters of it. The
more you give, the more the consumer is likely to give out for
you. (On this they are going partially under the premise that
a downloaded book only able to be read on the PC will spark enough
interest that the person will want a hardback/softback copy to
finish it so they can take it around.)
3.
Don't take it personally that the Publisher does not promote you.
The bad part is the universe doesn't care about you. The good
part is that the universe doesn't care about you. Be willing to
create an image of yourself for the public. People want a hero.
You need to reflect a refined version of yourself--clean, something
worth their time. Talk to individuals to gage the buttons to use
when in an interview. If you seem interesting, then they'll go
get your books to be with you because they liked you. Represent
the feelings you are selling in the book. Never lie.
4.
Analog serialized novels are free in the magazine but are also
a great push when the book/compilation is finally released. Your
book is not for everyone. Don't try to sell it to everyone. You'll
get backlash if you do. If you get an advance, use it to give
your books away to fans and at conventions--the corresponding
word of mouth advertising from it will be priceless.
5.
You can hire a publicist to promote you and your work. Or suck
it in and do self promotion. You're a professional performer--like
it or not. Treat conventions as trade shows. Everyone is a potential
coworker or boss. Don't go out in public if you feel moody or
bad. Dress up--this is a job.
6.
Radio/TV: Figure out some good sound bytes and get those into
the conversation. The Radio & TV Interview Reports magazine
has a listing of shows you can try to get into. Unfortunately,
there's no real way to tell the impact of such publicity. Though
some use the book rankings at Amazon.com. Make sure you don't
get sent to the boondocks, to places where you will not have any
readership or people with interest. This is a waste of your time
better spent elsewhere. Success is a matter of being able to go
from failure to failure without giving up. Radio--be warned--some
people in that bizz want to use you to climb over your dead carcass--some
will try to shoot you down. Turn that type of thing around--use
humor, be clever. Do promoting because it has to be done. Think
of it like changing cat litter. Train to do it. You will out perform
someone with no ability to sell themselves. Persistence and enthusiasm
in the face of rejection. If you don't think your work is good,
why should they? You can't promote yourself as a novelist--no
one cares about that. You need to push yourself as a specialist.
Tell them why they should read your book aside from entertainment.
Newman Communications Publicist is for writers who want to get
on the radio. Make sure to remember that being on radio does you
no good if the books are not available locally. Amazon is the
one saving grace for this, so make sure to mention them if you
don't know if the book is available around town. If you get on
TV, make sure to have something more than the book to show. Use
an intriguing prop. Also take it with you for book signings. It
will attract people who otherwise might not give you a second
look. Call ahead to the chain stores to let them know you'll be
doing a local radio spot so they can stock up.
7.
Other promotion tips can be found at <http://www.broaduniverse.com/>www.broaduniverse.com
though this site is mainly aimed at promoting women writers. Also
try <http://www.sfwriter.com/>www.sfwriter.com, which is
Robert J Sawyers site for more promotion tips.
8.
Websites: Make a presence for you and your books by having a website.
Offer a free pdf copy of sample chapters or the book if they email
you. Use these to compile a mailing list. Or just have a section
asking if they want to be added in for news. Always make sure
to give the people an opt out clause on your mailing list. It's
only proper. And make sure to update it! Also, if you send out
a newsletter, don't just talk about yourself, talk about things
out in the world, or maybe get a buddy group going and promote
others as well. Include quotes, TV shows, anything exciting. Con
reports as good as well!
9.
Internet Promotion: Search for sites that do reviews then send
them letters to get some in about your books. Do searches by your
name and see what pops up. Send thank you notes to anyone doing
reviews on you and keep track of them. On interviews--tell the
people up front that you own them so you can keep them and then
put them up 6 months later on your web site. If you have answers
to generic questions, keep them around and reuse the answers--no
sense reinventing the wheel every time.
10.Bookstore
signings: Chat with whomever you can get. Mall store shops are
a bad scene, specialty books stores do better. Also be aware that
some bookstores want to charge to let you do book signings.
2:30pm Cat Vacuuming: Things writers do when not writing.
Guests:
Brenda W Clough (Published 8 novels. Knits), Rosemary Kirstein
(Steerswoman series), Harry Turtledove (Alternative History writer,
escaped historian), LE Modesitt Jr (Authored 36 novels, short
stories, and technical and economic articles), Tad Williams (Writer
Guest of Honor -- author of two series and one stand alone).
This
was a free for all and great fun. Brenda W Clough and Tad Williams
are quite funny. Pretty much this took the slant of what do writers
do when they are avoiding writing. Once more I will site highlights.
You
are always writing even if not doing it on paper.
Worst
thing to do when you hit a bump is to stay and try to force it
-- yet this is not for everyone. Slightly distract yourself, go
for a walk, knit for a few minutes, do something not linked to
writing. Book binding, algebra problems for fun, play with the
cats, groom the horses, take a shower, go driving, wash dishes.
'9
and 60 ways' Often used quote meaning there a lot of ways to do
something to achieve the same result -- or that the same thing
doesn't work for everyone.
A
really good punch line was as follows:
Modesitt:
'I've got a couple of readers that--'
Williams:
'Wait a minute, you have at least twice that many.' The whole
room cracked up.
There's
no excuse for writer's block. Analyze what is going on in your
life to see if something going on is it or if the current project
is something which needs to be ditched. Also analyze when/how
you write. What is conducive to it--temperature, location, atmosphere,
tools, stability, etc. Writer's block can also be attributed to
lack of self confidence. Soldier on--this is the separating factor
between pros and wanna bes who never get there. Stick to it.
Also,
don't fall in love with the wrong Para dyne of writing--don't
believe that writing is always wonderful or that it comes out
right the first time. Don't fall into thinking it's not work.
You can enjoy it, but it isn't instant gratification either.
Always
finish your first draft, don't start going back to the beginning
over and over before the full work is complete. If you find new
ideas or things wrong, make notes, but always make sure to go
ahead and finish. Then go back and do a rewrite.
After
this last panel, we went home again, had supper and then came
back to see the masquerade and the pop our heads into some of
the parties at the hotel. The masquerade had 46 entries, a number
of them quite impressive. Problem was a lot of the participants
did not seem to realize that the masquerade requires some showmanship
as well as cool costumes. A number of the acts obviously had not
practiced the lip sinking or dance routines, which of course made
them look bad. Another problem was that since there were a lot
of people in the audience (despite the two big screen TV's) you
couldn't see the detail in some of the costumes. I don't think
any of them wore them in the con so people could get a preview
look and see them up close to truly appreciate the detail.
As
for the parties, the convention gave out updates on the lists.
Making line again, we eventually were able to get on the elevator
leading straight to the 20th floor and slowly worked our way down.
The con suite was made up in a tropical island motif and the volcano
in one of the back rooms came out rather well. Of course all sorts
of evil munchies were at hand. We also took the opportunity of
looking out from such a high vantage point out into the San Jose
nightscape. Pretty!
Every
party room was packed. Wendy had been looking forward to the Nippon
2007 bid room (she's quite fluent in Japanese and none of them
looked to speak good English) but she felt it was somewhat strained
in the room and did not appreciate the donation bowls set every
five feet. The furry party and the one with the guys in lab coats
next door were more lively and friendly in nature. The chocolate
brains were a great hit.